next up previous contents index
Next: Expression evaluator Up: Objects and structures Previous: Destruction of structures   Contents   Index


Dependancy

Objects and structures may be defined dependent on other objects and structures, using the command depend. For example

- interpcom -> depend A prog B C

makes the object A dependent on B, C. Here prog is the name of a program. When the command

- interpcom -> update A

is executed, the same commands for B, C are executed, and then the program prog, with arguments A, B, C. Suppose for example that A, B, C are objects of the same type that are arrays of numbers, and that prog contains the following instruction

add #2 #3 #1

(i.e. it adds the second and third argument, and stores the result in the first). Then

- interpcom -> update A

will simply add B and C and put the result in A, if B and C do not depend on anything else. Suppose now that there is another object D, and we do

- interpcom -> depend B prog C D

then

- interpcom -> update A

will first update B, and then call prog. After that A will contain 2 times C plus D.

There is no verification that an infinite loop can occur (if an object depends on itself). The dependancy can be broken using the command

- interpcom -> undepend A


next up previous contents index
Next: Expression evaluator Up: Objects and structures Previous: Destruction of structures   Contents   Index
2009-11-12